Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
That resembles an issue I've had before when dealing with alpha channel transparancy... I think it's just a video card thing. If you open the file and keep it in shaded view instead of hardware texture view, it shouldn't do that, I believe. After going into texture view, though, it "sees" the textures and the transparancy issue comes back, even if you switch to shaded.
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