Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 01-12-2010 , 10:27 PM
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PROJECT_X

HI everyone we are currently in the process of developing a 40sec animation here at our studio for a sanitary company. Needless to say i cant post up the storyboards but what i will post are wireframes of the the models and some of the playblast animations

ill start off by showing what i have been modelling. The character will have facial animations so let me know if you think the topology will have any problems

cheers

Raphael

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# 2 01-12-2010 , 10:55 PM
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Topology looks ok to me, pretty clean from what I can see here. Look forward to seeing the finished animation.

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# 3 05-12-2010 , 12:09 PM
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hey trying to rush this model im way behind schedule so less meaning less sleep god i look like a zombie
anyway here is the model but i am ashamed i do have the odd triangle here and there c&c are welcome

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# 4 08-12-2010 , 05:07 PM
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ok so heres the male basic model of the other character in the story

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# 5 09-12-2010 , 01:14 AM
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nice spiderwoman and man user added image waiting for the result

# 6 09-12-2010 , 11:23 AM
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the face on both of the models look really flat to me.

# 7 09-12-2010 , 04:13 PM
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the face on both of the models look really flat to me.

will post a side view of the models or maybe im not understanding what you said

Been a while since i touched sss so i spent the afternoon Familiarizing myself with the settings

nno real updates as im undecided whether or not to use ncloth

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# 8 28-12-2010 , 03:27 PM
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Hey all so helping out with the animations doing abit of the simple scenes so here i was trying to apply the vertigo effect let me know what you think about the speed of the animation

YouTube - blast109.mov

# 9 28-12-2010 , 06:10 PM
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Animation looks pretty good, maybe just linger on the last bit for longer.


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# 10 13-01-2011 , 03:41 PM
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Hey all so im done with my part of the project and wanted to practice lighting without fg so here is what i have worked on sor far

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# 11 13-01-2011 , 03:43 PM
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It's always good to put away the toys from time to time and get back to basics.

Nice job so far.

Dave


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 12 09-02-2011 , 02:02 PM
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Hey all started work on another project where we are supposed to build a data character that envisages 3g network for a mobile operator

we settled on making a robot that kinda looks like a kenyan long distance runner so built the basic model and now im blocking in the details

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# 13 03-03-2011 , 08:13 AM
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Hey so im trying to testing out the joints on my rig and im having abit of a problem I was wondering if i could get any tips on how i could parent the joints on his knee and where i need to place their pivot points

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# 14 03-03-2011 , 08:49 AM
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murambi I would create a skeleton and perant the parts to the joints.......dave

Edit:Sorry you have made a skeleton my eye are bad, Just make sure the pivet point of the joint is in middle of the circle thing that is what I used for this robot

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# 15 03-03-2011 , 02:45 PM
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ill try that and get back to you

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