Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 12-03-2008 , 11:58 AM
Registered User
Join Date: Mar 2008
Posts: 1

House modeing question

Hello everyone,
I've been trying to model a house in maya.How can i Achieve this?

# 2 12-03-2008 , 12:11 PM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
that's a more complicated question than you realize...

but i'd recommend that depending on your level of experience with maya that you either start off with primitives and build off of that, or use the polygon toolset to manipulate a starting poly cube.


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# 3 12-03-2008 , 01:50 PM
Subscriber
Join Date: Oct 2006
Posts: 57
yeah thats the best thing you can start with... start with a cube
thats one I've done in 10minute just to show you what you can do with a box
user added image
and im just starting so I know you can do something like that too or better
just start with a square with 4X4X4
and add some line when you need it
extrude will help you too
I hope it will help you

have a nice day and good luck with your house user added image


Maya modeler - current project Avatar - purplemikey
# 4 12-03-2008 , 06:43 PM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859
I fyou have to ask you probably should find a tutorial
the autodesk learning maya foundation book is quite good if youre a complete newbie, there are also a lot of good video tutrials here
there are alot of free tutorails on tutorialized.com
im afraid you cant just dive in without knowing what youre doing really

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