Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-06-2004 , 10:10 AM
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June NOOB traveler

Hi all a bit late to enter......heres my concept

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# 2 17-06-2004 , 11:05 AM
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Haha very cool, but what the hell is it?


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# 3 17-06-2004 , 11:48 AM
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Fish...no serous i have no name for it! its a monkey cross myhical creatur say a dragon


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Last edited by traveler; 17-06-2004 at 07:55 PM.
# 4 17-06-2004 , 03:16 PM
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Well you better get started cos it is quite a late entry user added image


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# 5 17-06-2004 , 03:49 PM
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awesome concept. user added image

# 6 17-06-2004 , 07:50 PM
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HI modeled the head structure today....stil needs work..any suggestions i could take into consideration?........

reagrds T

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# 7 17-06-2004 , 08:41 PM
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Nice start, no crits so far as these are early stages but keep at it. Again good work.


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# 8 17-06-2004 , 09:07 PM
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update

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# 9 17-06-2004 , 09:47 PM
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I'd try to make the horns a bit thicker like in your cool concept. user added image

# 10 18-06-2004 , 08:01 AM
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Yeh try and give them a chunky look.


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# 11 18-06-2004 , 09:33 AM
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nah im gonna stay with the smaller ones for now if they dont work in the end ill fix them!


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Last edited by traveler; 18-06-2004 at 09:45 AM.
# 12 18-06-2004 , 09:53 AM
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update

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# 13 18-06-2004 , 10:06 AM
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update

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# 14 18-06-2004 , 01:00 PM
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update sheesh i didnt know makeing thick horns were so hard

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# 15 18-06-2004 , 01:47 PM
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See its much better with thicker horns user added image btw good job


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