Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 25-04-2005 , 08:40 PM
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Bad Boy Corsa

Well this isn't so much of a modelling WIP as most of the modelling is complete just got to mirror and convert but I am going to be running a lot of material tests on this to try and getting looking as realistic as possible
As you can see it has "some" boy racer mods but its supposed to be a vauxhall (opel) corsa

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# 2 25-04-2005 , 08:42 PM
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and a back view

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# 3 25-04-2005 , 10:32 PM
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very nice, may i ask what method u've used? poly, spline, nurbs, what? just curious...


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# 4 25-04-2005 , 11:22 PM
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the rear fender looks a little too flat, is it suppost to look like that?


First year 3D Grad
# 5 26-04-2005 , 09:19 AM
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I have used the same method as in my tutorial polys then converted to sub d's
Yeah the rear fender is supposed to overlap the wheel thats how some of the older corsa's are so I decided to keep that when I modded it

# 6 28-04-2005 , 09:19 PM
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Well some Materail tests at the moment I prefer the white one but I am still toying with the idea to have a green one

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# 7 29-04-2005 , 05:39 AM
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totally digging the glitter efect on the paint (if there is a technical word for it please enlighten me lol)
Mind sharing how u got that?


# 8 29-04-2005 , 11:39 AM
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well basically the paint flecks are a granite texure applied to the specualar colour attribute on the paint. The texture has a very low size the fill colour is set to black and the 3 other colours I have are a red an orange and yellow

# 9 29-04-2005 , 12:08 PM
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Nice wheels, are they Miglia Actions? or Wolfrace Dragons?

Another Sweet looking motor, hopefully when payday swings around I'm buying your DVD tut.

Keep 'em coming!

Mike


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# 10 30-04-2005 , 10:39 AM
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The rims aren't really based on any rims that know of I just make them up as go user added image

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