Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 05-10-2005 , 01:32 AM
Shadeblade's Avatar
Registered User
Join Date: Mar 2005
Location: Grande Prairie, Alberta, Canada
Posts: 779

Bathroom Mirror

How do I create a mirror in Maya? Is it to with shaders and lighting? If so, any help towards this would be appreciated.


Nobody felt like avenging your death. Sorry.
# 2 05-10-2005 , 01:45 AM
Registered User
Join Date: Aug 2004
Posts: 408
I assume specifically modelling the geometry's not your issue.

Basically -- there's a few things you're going to need to do: (Maya Software/Mental Ray only)

1) You're going to need to go into your render globals and click on the menu "Raytracing Quality" then check "Raytracing" (use the sliders to decide how many reflections you wish -- 1 is generally default and basically allows for 1 mirror, you may need it higher -- but probably not.) -- the process here may be different for Mental Ray.

2) On ALL your objects you need to click "visible in reflections" under "render stats" menu in the Shape tab ("pSphereShape1" for instance)

3) Whatever you wish to be reflective -- you either 1) need to create a new shader or 2) need to use a grey-scale map to decide what parts of the model need to be reflective (I believe white is pure reflective and black is nonreflective -- NOT TO BE CONFUSED with Specular.)

Click render and see it go.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads