Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-01-2004 , 10:39 PM
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# 2 23-01-2004 , 10:41 PM
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# 3 24-01-2004 , 03:13 AM
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Nice start. Welcom to the challenges.

# 4 24-01-2004 , 10:10 AM
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very nice start, looks like the detail your going for your going high poly right?

I like the sketch a lot but the side view makes his ass a little large in my opinion... might want to thin it out or get him some liposuction or something. Other than that very nice.


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# 5 24-01-2004 , 11:01 AM
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Well, I didn't want it to be high res, but I haven't properly modelled a character before so I can't really help it. Actually I think I might remove some detail now that you mention it.
His arse might be a bit big in the sketch alright, but I think I've got it under control in 3D user added image

Here's the latest pics, I'm probably gonna have to remove alot of detail to make it low poly again.
BTW, how many polys is low res, and how many is high res?

https://homepage.eircom.net/~sharpsho.../Stage%202.jpg


https://homepage.eircom.net/~sharpsho...2%20Smooth.jpg


https://homepage.eircom.net/~sharpsho...0Wireframe.jpg


Last edited by Clod; 24-01-2004 at 11:08 AM.
# 6 24-01-2004 , 12:30 PM
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5000 or lower is allowed in the low res version. high res can be any.

5000 faces includes weapons,clothing, armor, everything.


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# 7 25-01-2004 , 12:16 AM
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# 8 25-01-2004 , 02:52 AM
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Pretty neat. user added image

I'd like to see more definition in the abdomen and lower body, like you have for the torso and arms.

# 9 25-01-2004 , 09:49 AM
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That top screenshot with the wireframe overlay is supposed to be smooth shaded, but it looks flat shaded. Only the back and abdomen seem to be smooth, strange. Any ideas why?

You're right about the legs, I'm gonna have to define them a bit more.

# 10 25-01-2004 , 04:46 PM
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# 11 25-01-2004 , 07:05 PM
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i like the definition in the face, very clean from what i can see. Ide give him a little strgoner jaw line to show his power though.


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# 12 26-01-2004 , 04:09 PM
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# 13 26-01-2004 , 06:28 PM
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not a bad model at all, you have a good low to it especially with the muscles. but you need to ix the crese you hae going.


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# 14 26-01-2004 , 06:35 PM
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Nice job. user added image

# 15 27-01-2004 , 01:27 AM
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Mike, I am new to this site I am registered and I want to participate in the challenge...please tell me when is the deadline and how do I participate,...

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