This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Thanks Rick
Still needs a little tweeking and still got a nice latch to do, most of the rest of the model will be easy I think so hope to have this finish with in a week...............dave
Edit:Latch nearly done have to stop as Im having a drink
Dave:
No worries mate, looks much better. Have a tinker anyway with the settings, as they will be scale related depending on your scene size units etc. Every model you do will require a different setting if you want a good AO output. Its not just a case of apply and render. You could increase the AA again to 1 and 3
Overall real good. Wires are looking good too, nice and clean.....
Chavfister:
ahhhaaa....something you'll need to get some practice on if you wanna make better zbrush sculpts in the future......hardsurfaced or organic, its just about the quad but its about the edgeflow they have too
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