This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I think the latter is better because the background already has a natural DOF. Also the vespa is about in the focus point of the shot so it looks natrural too... You might want to crop the backround image and zoom the image up. Now the bike looks a bit lonely there I'd put it something like this:
Might wanna darken the shadows just a smidgin more.
Also, if you look closely at your bg image, there's already a decent amount of DOF in it, so I'd personally leave the DOF alone
One last thing, you might wanna throw a few bounces of light on your model, one light aiming upwards, and one light aiming the opposide direction of your current key light to lighten the dark-black shadows a bit.
Make the light color the color of the overall ground-bricks.
This will help to tie your model to the bg image a little bit better
Looks great man!
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
I´m particulary interested in this part, since I´ve been trying to nurbs model a Mirage Fighter, who´s engine noozles are quite similar to the vespa part I´ve enclosed in the image.
Thanks again!
By the way: That part is stitched to the shield nurbs surface right?
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