Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 13-10-2002 , 03:49 PM
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Another test using DOF, shadows allready fixed i think user added image

# 32 13-10-2002 , 03:53 PM
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without DOF

# 33 13-10-2002 , 04:18 PM
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I think the latter is better because the background already has a natural DOF. Also the vespa is about in the focus point of the shot so it looks natrural too... You might want to crop the backround image and zoom the image up. Now the bike looks a bit lonely there user added image I'd put it something like this:


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# 34 13-10-2002 , 04:37 PM
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Lookin much better!

Might wanna darken the shadows just a smidgin more.

Also, if you look closely at your bg image, there's already a decent amount of DOF in it, so I'd personally leave the DOF aloneuser added image

One last thing, you might wanna throw a few bounces of light on your model, one light aiming upwards, and one light aiming the opposide direction of your current key light to lighten the dark-black shadows a bit.
Make the light color the color of the overall ground-bricks.

This will help to tie your model to the bg image a little bit betteruser added image

Looks great man!


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# 35 13-10-2002 , 08:03 PM
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Thanks again for all your help
I tried to correct some aspects that where mensioned above

# 36 13-10-2002 , 09:01 PM
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Good job!!!


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izzylong.com
# 37 13-10-2002 , 09:09 PM
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Thanks for all tour tipsuser added image

# 38 13-10-2002 , 09:11 PM
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lookin' reall nice man.. good work.. :p

# 39 16-10-2002 , 05:15 AM
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this vespa looks alot like the model that comes with the art of maya CD


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# 40 16-10-2002 , 04:05 PM
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but it`s not!
I`ve made a lot of research on the web collecting picturesuser added image

# 41 16-10-2002 , 04:05 PM
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take a look...

# 42 16-10-2002 , 04:18 PM
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i can post more...if needed but perhaps in the "how i did it" section


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# 43 16-10-2002 , 05:39 PM
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Originally posted by luistlf
i can post more...if needed but perhaps in the "how i did it" section

That would be a great idea!
I for instance would love to see how you made some of the surfaces.

# 44 16-10-2002 , 08:33 PM
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adldesigne which part would you like see(i will make a short video on it)

Regards


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# 45 16-10-2002 , 09:40 PM
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I´m particulary interested in this part, since I´ve been trying to nurbs model a Mirage Fighter, who´s engine noozles are quite similar to the vespa part I´ve enclosed in the image.

Thanks again!

By the way: That part is stitched to the shield nurbs surface right?

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