This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
This is a new problem for me so I need a bit of a hand on sorting it out.
I UV map my character at the start of the animation and it looks great, but as soon as my character starts moving and animating then the UV map starts to move around and distort.
Does anyone know how to stop this?
Cheers
"You can live for yourself today -- or help build tomorrow for everyone" _LIVID
Just to let you guys know (and for anyone else who might run into the same problem) I found the answer.
Out of intrest I sent this thread to my good man Mark Pascoe at Escape Studios, London who quickly spoted it.
I had UV mapped on an animated character and that was causing the problem. So what I did was to copy the geometry in question, move it out of the way and delete the history on the copyed geometry.
Then I went to Polygons --> Transfer Option Box and selecte UV Sets only then clicked Apply.
Bob's you uncle, bish bash bosh and your done. Sweat as a nut.
"You can live for yourself today -- or help build tomorrow for everyone" _LIVID
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