Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 24-08-2006 , 10:50 PM
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Join Date: Feb 2005
Location: Newport, Wales
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Zbrush 3d doodling

Though I would finally post some of my pointless Zbrush 3d doodles.

The first is and old elf character I made, then destroyed by trying to model the beard. I finished it up by attempting to colour it in the fashion of a black and white style comic book, I did end up messing up and getting some other colours thrown in, but I liked the overall look.

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The second is an orcish character I made in about 20 minutes , finishing a few mins ago. It's not one of my best works by any means in Zbrush. To top it off, it started out as an attempt to make Pegasus....

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Both were fully modelled in Zbrush

C & C please, and please remeber I'm still getting used to the program, I keep bungling everything up.


Last edited by Hellspawnuk; 25-08-2006 at 06:24 AM.
# 2 26-08-2006 , 05:16 AM
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Heres a new one I finished up not long ago, spent about an hour on this one, it's one of my better ones.

The texture is a place holder, I was gonna port it into Maya and texture it from there, but it runs too slow, I will try to texture it in ZBrush once I learn how.

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