Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 24-11-2006 , 09:40 AM
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My first Game Model

This is a custom pistol for a mod team, Its my first low poly model with only 1247 faces. There is no smooth...

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# 2 24-11-2006 , 02:44 PM
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idk, over 1000 polys is a fair amount for a game pistol... what game is the mod for?


it looks great, but as i said, 1247 polys is alot for a low poly game... but if they say its low enough, it is low enough user added image

good job, is it supposed to be like a real pistol or a sci-fi type pistol?


-Andy


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# 3 24-11-2006 , 06:45 PM
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its a glock edited, sort of. its for half life 2


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# 4 25-11-2006 , 04:41 AM
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# 5 25-11-2006 , 06:31 AM
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Gus, can you teach me how to export the model to be usable in half life please. I would really apreaciate it. if you use msn, you can add me markjborg@hotmail.com Thanks alot.


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# 6 25-11-2006 , 07:47 AM
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Could you post a wire?

It seems a bit of a high poly count for a a quite simple model


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# 7 25-11-2006 , 03:40 PM
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user added image here you go, note: no bevel on this render so less faces

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Mark Julian Borg
# 8 26-11-2006 , 12:29 AM
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Originally posted by Masteryoda
Gus, can you teach me how to export the model to be usable in half life please. I would really apreaciate it. if you use msn, you can add me markjborg@hotmail.com Thanks alot.

Sure thing, I tried to add you but couldn't....an error just kept popping up.......

Try getting ahold of me at my MSN at unrealprojectz[at]hotmail.com or try visiting our forums at
https://www.wildwestgames.org/bbs/forumdisplay.php?f=3

# 9 02-12-2006 , 09:31 AM
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Hey masteryoda,
love the pistol, looks really good... just wondering how do you get your gun to look soo clayish which looks amazing..(can you please explain how because all my stuff looks crap because i dont know how to do that lol)

-Marlon

# 10 02-12-2006 , 12:27 PM
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dude,
you could make this so much lower poly by deleting those edge loops that look like this....


they are all over the model and will be useless in the long-run... also, that bullet is way too high- poly considering you only see it moving or from a few feet away, so chop down that polycount too.

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# 11 02-12-2006 , 01:30 PM
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yeah, I'd say it's got a fair bit of wasted geometry, but overall, not bad at all.

# 12 02-12-2006 , 02:10 PM
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sry i'm not updating, nor my jeep, not at my pc at the moment, and working on an other model and learning UV mapping so maybe i texture my jeep. hehe

But Thanks to all for all your help user added image I'm learning alot...In game models can you have more than 4 sided faces? normaly tris...how can i make maya model default in tris?

thanks


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# 13 03-12-2006 , 10:36 AM
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Having more than four-sided faces is generally considered bad for any model. Four sided faces are generally considered good for polygon organic cinematic models. Last I knew, most games either prefer or need three-sided faces. The easiest way to get this is to click 'Polygons -> Triangulate'. However, it just makes maya put triangles on 4+ sided faces - often times, you can get 'better' results by either cutting some areas by hand, or starting them first (the best example is to watch what happens if you have a cylinder with no endcap divisions and hit triangulate).


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# 14 03-12-2006 , 12:52 PM
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thx for the tip mate


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Mark Julian Borg
# 15 04-12-2006 , 02:32 AM
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looking nice one, you need to texture the guy now.


good luck!


Animate your mind i hope this will do something...........
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