Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 19-07-2008 , 12:14 PM
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BennyK - Summer Challenge

Yay :attn:
My second SM competition user added image
OK, here I go:
First Idea:

If I've got anything abandoned in my house it's my brothers old bicycle (does ~ 5 years count?)
It looks a bit ambitious modeling-wise so I'm not sure I'm going this way.
https://img521.imageshack.us/img521/6...2713nm4.th.jpg

Second Idea:
None yet, but Ive got lot's of OLD stuff in my grandparents'
house (for those who think ~5 years isn't enough to be considered abandoned I've got ~20 year old stuff there user added image )
Among the wreckage:
*Extremely old refrigerator , in the process of falling apart - my favorite.
*Old and rusty training bicycle (antique version of what you may find in gyms today)
*Old work tools (axe, saw, shovel etc.)
*The house itself - again pretty ambitious, but if I model just the entrance gate/the roof in front of the house it may look pretty nice.

I'll post some more images soon (after Ill give them a visit, with my camera)

That's a pretty good opportunity for me to learn how to use all kinds of shaders and different maps since I believe they will be pretty useful in this challenge...

Benny


When in doubt, delete history and freeze transformations.

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# 2 19-07-2008 , 09:40 PM
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I've paid a visit to my grandparents and took some pictures...
(It took me a while to explain what I was doing... They're both over 80 and barely even know what internet is, let alone Maya)

It's 0:15 so I'll try to keep it short (though that's not my style)
Edit: 1:00 by the time I finished uploading the pics user added image
I've posted this poll:
https://forum.simplymaya.com/showthre...threadid=30459
Please help me by voting and supplying some critics and comments.
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 3 22-07-2008 , 04:46 AM
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When in doubt, delete history and freeze transformations.

My latest snake game
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# 4 22-07-2008 , 08:17 AM
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Progress



When in doubt, delete history and freeze transformations.

My latest snake game
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# 5 22-07-2008 , 01:07 PM
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I started modeling the environment for my fridge (that's just about the original one):
https://img183.imageshack.us/img183/6793/tempba6.th.png
The wall is basically sculpted NURB spheres sticking out of a polygon cube, but it took me a few hours so far and I'm not done yet...
I also tried modeling a wire fence of the following pattern -
https://cache.daylife.com/imageserve/...8I7GK/610x.jpg
but with my face count jumping to a few hundreds of thousands I decided to make it with a texture later...
C&C please

Benny


When in doubt, delete history and freeze transformations.

My latest snake game
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# 6 22-07-2008 , 04:17 PM
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Progress



When in doubt, delete history and freeze transformations.

My latest snake game
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# 7 22-07-2008 , 04:26 PM
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Personally I would keep the main focus on the main "character" so to speak. The environment will come second to it given the challenge is more object centric.

Looking pretty good so far!


"No pressure, no diamonds" Thomas Carlyle
# 8 22-07-2008 , 04:42 PM
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The problem is I can't go on with my fridge until I get some more ref pics... I'm probably going to get them tomorrow morning, but thanks for the advice user added image .
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 9 23-07-2008 , 10:13 AM
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Are you still struggling with the bolts? Could you maybe give us more of an idea where they need to go?
I think, as this is a modelling project and it's not gonna do any moving, you can go wild on the modelling. Sure, try to keep your face count low, but don't worry too much about it.
Also, don't worry about building stuff that no-one will see. I didn't build the back bolt on my chair, cuz no-body will ever see it. It's complex enough to keep me busy for a whole day, but who cares?
But ya, a bit more of an idea of what you want the bolts to look like might help.
Good job so far though!.
Oh, and afaik, we're not supposed to build a scene, just an object. That might help too.
Cheers

# 10 23-07-2008 , 03:16 PM
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Holes for bolts on the handle + No holes in my model = Problem
Benny
EDIT: Sorry for lack of progress today... been kind of busy...
BTW, I'm might be going to Buenos Aires for the Luta Livre grappling world championship :attn:

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When in doubt, delete history and freeze transformations.

My latest snake game
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Last edited by BennyK; 23-07-2008 at 03:22 PM.
# 11 24-07-2008 , 01:47 PM
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More Progress

I don't think the bolts will be a problem...
Here's what I've done today:
https://img329.imageshack.us/img329/7231/tempwt9.th.png
*Some work on the interior.
*Some work on the frame and hull.
ToDo:
*Fridge's door.
*Wires and rubber strips.
*Textures.
*Abandon it :attn:

C&C please
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 12 25-07-2008 , 02:23 AM
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alright.
I spent some time yesterday trying to see if I can make the holes, and the best I could come up with was extruding faces and moving verts till it resembled a circle, then extrude it in. BUT, when you smooth it has issues.
So just bump map them on. Looks like you're gonna have the door open anyway, so no-one will care much.
Good job so far.
Z

# 13 25-07-2008 , 05:05 AM
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Thanks Z, here's my Idea:
https://img75.imageshack.us/img75/1301/tempyc8.th.png
use booleans with this piece of geometry on a smoothed mash.
I don't even bother with cleaning the geometry on this one because it doesn't really matter (I think, we'll see when the time to render it comes user added image )
I'm starting to model the door now, and will post some progress soon (I hope)

Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 14 25-07-2008 , 10:44 AM
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When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 15 26-07-2008 , 09:28 PM
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impressive...

all thats been modelled with just polygons?




that's a "Ch" pronounced as a "K"

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