Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 12-06-2007 , 12:19 AM
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THX1138 - Pirates vs Ninjas - Summer Challenge

Gonna do a Skeleton Pirate. Always wanted to do one of those as a kid.

# 2 12-06-2007 , 11:36 AM
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Ok here is my concept. Of course my work will be loosly based on it as I am doing my own spin on it.

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# 3 13-06-2007 , 12:34 PM
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Ok, after some free time away from work, I whipped up this prototype skull. No refferences were used. I know the teeth and jaw look like crap, but hey, it's a 1st wip. I might just model a couple of different skulls, and compare them all in the end.

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# 4 13-06-2007 , 01:31 PM
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Man, I feel like such a rookie sometimes. I like the skull so far. And, since you modeled it so quickly, I think your idea of modeling some different skulls to choose from is an excellent idea.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
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# 5 14-06-2007 , 12:38 AM
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Nice going man, looking like a promising start!


"No pressure, no diamonds" Thomas Carlyle
# 6 14-06-2007 , 04:48 AM
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Thanks guys! Wont be any more updates until monday, my day off. I hope to have another skull to show off by then. I'm considering making this first skull part of the pirates surroundings. Wont make any final decision until I have a couple more skulls.

# 7 17-06-2007 , 06:09 AM
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Ok, another skull. Many new changes including a more dirty texture. This time with eyes, and a bit more character to it. Though not as sinister as the first one; I thought a more friendly expression would lesson the demonic look the first one had. Your thoughts on it as I tackle the 3rd and final skull.

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# 8 17-06-2007 , 08:05 AM
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Ok, here's the 3rd. A bit more of a demonic look, or a cross between the 1st and 2nd wips. I darkened the scene a bit to give it some mood.

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# 9 17-06-2007 , 09:50 AM
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Here is a pic of all 3 together. Each one has something different. Which one do you preffer, or should I keep working on them? Anything missing that you would like to see? I know the teeth still need more work.

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# 10 17-06-2007 , 10:35 AM
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Third one for me mate, would like to see a gold tooth somewhere in there, arrrghhhh!!!


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# 11 17-06-2007 , 01:22 PM
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I too like the 3rd one best


Don't be satisfied with what you can do but rather strive to do the things you can't do!
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# 12 17-06-2007 , 08:36 PM
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Big thanks gster123 and Perfecto! I will add a gold tooth and possibly an eye patch. I would add the skull cracks but the Pirate will be wearing a hat so there would be no use in adding that feature if it's not going to be shown.

Anyway, since the skull is freehand without any direct refferences, I'm going for a semi cartoon look. I'm not trying to directly copy the photoreal POTC look. When it's all finnished, this pirate will be guarding/overlooking his chest of gold. and the scene will be dark in nature, just like the skull pics are.

Thanks again guys, and you lurkers need to join this comp also!

# 13 17-06-2007 , 09:24 PM
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I gotta say I like the shape of the first skull. Maybe just with the jaw from the 3rd, and then just round out the eye sockets. Looking forward to this one.

# 14 17-06-2007 , 10:09 PM
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BarkingTreefrog: Thanks for the C&C! I will try your suggestion out and see how it works. It will be a 4th version.

# 15 17-06-2007 , 10:40 PM
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Ok, the new one is on the far left. It's more demonic than the ones on the right but it shares more of the same features. This render is larger to give an even better comparison.

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