Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 28-03-2011 , 07:58 PM
Registered User
Join Date: Mar 2011
Posts: 5

Creating Custom Polygon Presets?

There are a lot of polygon presets in maya. Off the top of my head there's a cube, cylinder, sphere, etc. etc. I have modeled a few simple polygon shapes I'm going to be using over and over again. So it would greatly speed things up if I could set these shapes I've made to a shelve for easy access. Is there a way to do this or perhaps some other way to easily access custom shapes I've made?

# 2 28-03-2011 , 08:18 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Yes its called visor, basicaly you can attach rendered shots to scenes files in the visor directory.............dave

Edit: there are already examples of stuff in there that you can use




Avatar Challenge Winner 2010

Last edited by daverave; 28-03-2011 at 08:22 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads