Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 30-04-2022 , 09:25 PM
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Rotation Channel Keyframes Not Changing Type

I created a Quick HumanIK Rig for a mesh I ported to Maya and after animating for a bit I noticed that the rotation channels on certain bones weren't applying when I sett them to stepped, for instance, the transform channels on the Hip were being set to stepped, while the rotation remained as spline keyframes. Anybody have any idea why this is happening?

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