This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
He looks a bit cartoonish in the proportions of the hands and legs/feet. If this is intentional, then all is well. He also looks a bit square around the chest area, try to make him less so. How many tri's are the meshsmoothed version now?
Here is a current update, my first real attempt at texturing a character body. I used Painter to create the textures. Suggestions and Criticism are very welcome
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