Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-04-2004 , 03:43 AM
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Can I import a model w/texture and all from a .mb(or .ma) into another .mb?

I have this scene that takes ~15 min to render and with my time jam(school, sports, HW, etc etc etc) it obviously does not satisfy me. But I still need to add a few objects in there.

1. Can I model/texture/finish them in another scene and then import into the final one?
2. If 1=yes, how?
3. If 1=no, can I make it so that the massive objects in the final are not displayed and time is not used up for them?
4. If 3=yes, how?
5. If 3=no, what do I do about the whole thing?


I am in 10th grade, sophomore in high school, but if you don't take me serious, I'll make you.
# 2 06-04-2004 , 02:25 AM
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Someone answer please!!!
Or redirect me somewhere where it is written....


I am in 10th grade, sophomore in high school, but if you don't take me serious, I'll make you.
# 3 06-04-2004 , 03:15 AM
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jack yes you can model something and save the model, then open your scene and under the file tab select import and browse to the model and import it .




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# 4 06-04-2004 , 03:42 AM
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You can also use References, so you can update the original scene and the references objects in the master scene are updated as well.


Danny Ngan
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# 5 06-04-2004 , 03:49 AM
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Thanks a lot everybody!


I am in 10th grade, sophomore in high school, but if you don't take me serious, I'll make you.
# 6 06-04-2004 , 02:17 PM
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what about using render layers to save render time?


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