Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
In 3d? I use my image (or if I do a girl, a girl's image)... as odd as this sounds, as little clothing as possible (to get proportions correct).
I then match cylinders to the basic parts, get the basic shape, then use split-polygon tool to cut in to exadurate the muscle groups (which will be massively decreased in smoothing to look realistic)
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