Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-08-2006 , 04:49 AM
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A Question for those who have made humans

When you guys make a Human you start out with simple Circles squares exe but then what? how do you shap them into looking like humans?

# 2 20-08-2006 , 06:04 AM
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In 3d? I use my image (or if I do a girl, a girl's image)... as odd as this sounds, as little clothing as possible (to get proportions correct).

I then match cylinders to the basic parts, get the basic shape, then use split-polygon tool to cut in to exadurate the muscle groups (which will be massively decreased in smoothing to look realistic)

And in comes McKinley's buddy Ben's website:

https://www.poopinmymouth.com/process...er_process.htm


Last edited by Phopojijo; 20-08-2006 at 06:06 AM.
# 3 24-08-2006 , 12:24 PM
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Thanks. hey do you think he would mind if i used his drawing as a templet?

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