Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-01-2007 , 03:31 AM
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Glass

How do I create Glass? I tried, but anything is still missing!
PLEASE HELP ME IN THIS SUBJECT?

# 2 14-01-2007 , 03:49 PM
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create a blinn and turn the transparency up. You can fiddle with other features of the blinn and rendering to make it more realistic.

# 3 14-01-2007 , 04:31 PM
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I would either use a Phong or Antitropic shader for glass. Blinn is not shiny enough and wouldn't really give the desired refelctivity orthe correct specular highlight.


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# 4 14-01-2007 , 05:46 PM
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if you want a real glass effect material, you can try find and download l_glass i think or something, good luck

marlon

# 5 15-01-2007 , 09:20 AM
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Hmmm... I know what you want to say, but there is a cuple of more things you must do for a realistic looking Glass!
These informations I need from you!
The transparency is needed, but after rendering it is Grey!
Also what must I do that it looks transparent? And not Grey.
The material is the other topic and very importend too.
Please give me a little help on this subject.

# 6 19-01-2007 , 01:25 PM
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