This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I've made a clip where an object bounces three times in the Translate X direction, then rotates 90 degrees to face another way. I then want it to bounce off in its new direction, Z.
I understand basics of destructive animation with trax, but how can I add to the translate z on a duplicate of the clip and remove its translate x. Is this possible?
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