Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 106 11-10-2007 , 10:18 PM
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er... 3:30 in the morning - just trying to get to grips with hair. ha ha - this is what happened when i made my first attempt.

not good. :shakehead

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# 107 11-10-2007 , 11:12 PM
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hehe, punkbug!
you should make it into a hippy next arran user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 108 11-10-2007 , 11:22 PM
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ha ha - not a bad idea...!

my next attempt was very flock of seagulls....

this one is getting there...still need to change the angle, but it's time for bed!

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# 109 12-10-2007 , 01:08 AM
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lol, Punk fly, you gonna make him drink beer 2 user added image

Well i don't know how the hair looks like on a fly to be honist.

And now looking at some google images, that second hair render looks spot on my friend!

# 110 12-10-2007 , 01:19 AM
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is that hair or fur?

I guess your hair doesn't need to follow wind and movements, so fur would me more suitable to use.

# 111 13-10-2007 , 10:15 AM
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hey - thanks AikoWorld and DJbLAZER user added image

It's paint fx hair - i had a play with fur, but it seemed a bit dense. I'm going to have another play with it when i do his body.

# 112 13-10-2007 , 05:16 PM
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very nice work aaron I really like your modeling style it seems very efficient and clean. I'm impressed.

so you mentioned you were modeling things at work does that mean your technically "looking" like your working?
haha just messn arounduser added image

# 113 13-10-2007 , 05:20 PM
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ha ha - i spend most of my time 'looking' like i'm working... user added image

# 114 14-10-2007 , 07:39 AM
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looking much better now arran, looks like you're getting to grips with paintfx well user added image

hehe, it sounds like you'll probably like this quote about work:

I like work: it fascinates me. I can sit and look at it for hours.
- Jerome K. Jerome

Si


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 115 14-10-2007 , 07:50 AM
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ha ha - good quote. user added image

# 116 21-10-2007 , 02:00 PM
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ok - have been pushing on with this fly, but not having much luck.i used fur for most of his back and then added paint fx eyelashes for the bristles on his back. I used the paint effects mesh quality tool to lessen the geometry. i wanted to render in mental ray, so I converted them to polygons, but every time i render the screen goes blank and i get this in the script editor -

// Error: (Mayatomr) : unexpected internal exception during scene rendering, please report //
// Info (Mayatomr): Aborted //

i've turned off ray tracing and set the scanline to rapid in mental ray.

i then read that you don't have to convert to polygons now as mental ray can now render paint effects, but i still haven't had any luck.

does anyone have any ideas? user added image

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# 117 21-10-2007 , 02:08 PM
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That error message isn't very helpful...

Try deleting everything and do a render. If that works, add for example the body and do a new render. If it still works, add another part until you know what's causing the problem.

# 118 21-10-2007 , 02:12 PM
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thanks mate - i'll give that a go user added image

# 119 21-10-2007 , 02:46 PM
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DJbLAZER - Thanks mate!!!!user added image user added image

I thought it was the paint fx messing me up, but i think it was actually cos I had some of my fur feedback grouped with some curves.

cheers!

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# 120 21-10-2007 , 03:29 PM
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That’s amazing, man. :bow:

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