Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 91 26-03-2008 , 11:52 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Glad you didnt loose your work before it went down.

I got the XPS with the 7900 GTX 512 in, had to do a lot of digging to make sure that maya worked with it!! Not had a problem with it at all in the 18 months Ive had it, been a really great PC (watch it blow up now!)


"No pressure, no diamonds" Thomas Carlyle
# 92 27-03-2008 , 03:43 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
yeah - i've heard good things about dell - i remember when you got yours - i originally wanted to get a boxx laptop, but heard that they were essentially made by sager. i notice boxx no longer sells laptops and i wonder if it's cos sager went crap.

# 93 27-03-2008 , 03:57 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Yeah, a lot of companys badge up laptops, Boxx, alienware, Rock etc etc quite funny really, like cars.


"No pressure, no diamonds" Thomas Carlyle
# 94 06-04-2008 , 12:06 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
managed to get a bit done on my missus's computer - just working on his hands.

Attached Thumbnails
# 95 06-04-2008 , 12:06 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
and here's the character as he is at the moment.

Attached Thumbnails
# 96 06-04-2008 , 08:58 PM
younglion's Avatar
Registered User
Join Date: Jun 2005
Location: t-dot
Posts: 646
nice work but the fingers seem short compared to the thumb or is it just the perspective?

# 97 07-04-2008 , 07:33 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
it may be the perspective, but they do look a little short in the pic. thanks - i'll take a look at them. user added image

# 98 12-04-2008 , 08:39 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
hey - been a while since i last posted - got my character back into maya and started building a skeleton. still didn't get the normal maps to work so at the moment this is rendered in maya software with a node i downloaded from highend3d.

Attached Thumbnails
# 99 12-04-2008 , 08:41 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
and here's another shot.

Attached Thumbnails
# 100 15-04-2008 , 06:08 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
looking good arran user added image
whats he going to be getting upto?

Simon


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 101 15-04-2008 , 07:57 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
thanks simon - i've got a pretty good idea of how i want him to look - hunched over from the weight of his chains and lots of stuff hanging off of him. i took some photos at the weekend - so i'm just going to work off those.

made a start on texturing - just basic colors so it all looks pretty bad - especially the hands... and his clothes... and the ground... pretty much everything. user added image

think i'm going to have to texture the jacket and head in zbrush - i thought they were uv'd but apparently not, so i ended up using the auv mapping.

Attached Thumbnails
# 102 15-04-2008 , 04:28 PM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Looking good, Arran. The hands look a bit too big though, if that's not the intention.

# 103 15-04-2008 , 07:43 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
yeah - i think you're right dj - i need to take a look at them.

# 104 19-04-2008 , 11:14 AM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
I think the only prob with this is the hands being a bit out of proportion. The rest is looking great and once you have them sorted it will be perfect.

Keep up the great work Arran.

# 105 21-04-2008 , 12:20 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
thanks leon... user added image

bit more work on textures - still just a color map. and haven't touched the hands yet so they're staying hidden. user added image

just bought a xbox so i haven't been doing too much maya the last couple of days... user added image

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads