Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 166 25-06-2012 , 10:41 PM
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Who says the engine is hot? It is parked at a station...

# 167 25-06-2012 , 10:48 PM
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You said you were going set up particals from the stacks?.................dave




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Last edited by daverave; 25-06-2012 at 10:59 PM.
# 168 26-06-2012 , 02:51 AM
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I have particles set up already. I am not sure they will make the final shots since they are really odd to frame in. They just aren't always turned on since you can only see a sliver of them in the comp but their contribution to GI calculations is massive. They hog up quite a large bit of Ram since I have them twisting and turning. If I don't like it in the final comp I will use either DPIT or TFD to get the subgrid that I might need. We shall see. As for the snow and ice I think I am going to keep it just based off of my aesthetic pleasure. It accentuates my main feeling originally of "The Polar Express" and the notion that it is cold.

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Last edited by Chavfister; 26-06-2012 at 03:08 AM.
# 169 26-06-2012 , 09:47 AM
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steam coming from funnel at station...boiler is hot - still snow on it LOL

# 170 26-06-2012 , 08:18 PM
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Well lets break this down. I previously made the particles for the lower 45 shot with the train barreling through the mountains. Given I don't have VueXStream 10 I cannot open it in R13. So I had the crappy BG plate which didn't satisfy me. In return I went back to the station shot which doesn't necessarily need particles and the train could just be sitting there. I envisioned it being cold and that is what I am trying to sell. In Los Angeles we cheat in movies so why should I change my ways here.

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Last edited by Chavfister; 27-06-2012 at 07:28 AM.
# 171 27-06-2012 , 08:05 PM
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Sculpted a bit of the shirt and put in a eyelash as a test and set up the length and density maps for the eyebrows. Will adjust those in a bit once the eyelashes are in place.

Also thanks for the photoshop link Dave. In C4D it is built in so I kind of just use Bodypaint unless the healing brush is needed. For the most part though I stay in C4D past sculpting and projecting the initial texture before cleaning it up in BP.

And so the UVing begins...

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Last edited by Chavfister; 28-06-2012 at 08:46 AM.
# 172 28-06-2012 , 07:50 AM
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Haha Love the Octopus. Can't wait to see that one finished!

# 173 28-06-2012 , 09:00 AM
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I like the hair!!!

hehehe of course you cheat the movies in LA, we do it in London, but to have believability is also key to selling it. Anyway I dont wanna get into a flame war over some snow on a boiler -carry on

J

# 174 29-06-2012 , 12:49 AM
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So now I guess I have to go in and add the details... Which means more UVing...

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Last edited by Chavfister; 29-06-2012 at 03:51 AM.
# 175 30-06-2012 , 02:50 AM
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A little change...

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# 176 30-06-2012 , 12:28 PM
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you look different in that last one.

# 177 07-07-2012 , 04:03 AM
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you look different in that last one.

It's the lens, they like to remove a chromosome every once in a while user added image


Imagination is more important than knowledge.
# 178 07-07-2012 , 09:49 AM
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Its freaky looking and not very natural, is that intentional?

Jay

# 179 07-07-2012 , 02:15 PM
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Jay please don't take that last pic seriously. Just posted it up off a prebuilt head. Anything that I seriously make is gonna be from a zsphere and built from the ground up. I agree. It looks like crap. I will be back at things soon enough. Back at home in Ky vacationing with the family for the 4th.

# 180 07-07-2012 , 05:16 PM
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hehehe no worries, had to ask, as some people on forums can be well you know....deadly serious.

Enjoy the vacation mate!!

J

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