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# 1 20-12-2013, 05:37 PM
johnsonmax
Registered User
Join Date: Jul 2012
Posts: 20

Cylinder Triangles

Hey guys!
From what I've been taught recently, is that you need to have no triangles in your mesh but how do you do that with a cylinder?
Do I just leave it? Or start again and create it differently? If so, how?

Thanks guys!

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# 2 20-12-2013, 06:20 PM
David's Avatar
David
SM Site Programmer
Join Date: Apr 2002
Posts: 3,165
If your mesh is not going to deform during animation say in the case of a character's arm then you'll be fine.

Keeping a clean mesh is important but a few triangles and ngons on non deforming geo are not going to make any difference.

Dave


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# 3 20-12-2013, 06:23 PM
johnsonmax
Registered User
Join Date: Jul 2012
Posts: 20
Seriously? Oh wow! I thought it was against the whole modelling rules to even have 1 triangle!
Thanks so much!

# 4 20-12-2013, 10:50 PM
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Gen
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,518
There is most definitely a way to to that but as David said, it isn't a big deal in this case.

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# 5 20-12-2013, 11:46 PM
Jay's Avatar
Jay
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,281
No Ngons though...noooooooo.

If you work in games, tris are acceptable...but film is quads!

# 6 22-12-2013, 02:24 AM
bullet1968's Avatar
bullet1968
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Ngons......yeeeesssssss mmwwaaahahahahaha, using light tackle, free floating bait here


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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