Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 76 10-03-2003 , 07:16 AM
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Thanks, guys. user added image

I'm calling it done. user added image I start a contract tomorrow, so I don't know what kind of time I'll have, but maybe I'll do another. user added image

# 77 13-03-2003 , 05:51 AM
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# 78 13-03-2003 , 06:14 AM
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lol That is so funny!! Its really starting to look nice... is a good tutorial out that you recomend for working with UV's in Maya to make a texture?? Most of the things that I do I can get away with just the basic Planer and and stuff, but I would really like to know how to do that. Looks great,
Brian


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# 79 13-03-2003 , 06:17 AM
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# 80 13-03-2003 , 06:21 AM
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Sweet!! I will check it out in the morning. THanks!!
Brian


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# 81 13-03-2003 , 04:58 PM
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I've got a UV mapping tutorial at my website. As for making the texture itself, it's just a matter of using Photoshop, really... don't know of any tutorials regarding that...

heh heh

# 82 27-03-2003 , 04:29 AM
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Hey mike, are you going to be posting a Final Render for fun? Also regarding Texturing, like mike says, theres no real tutorials out there for that. I suggest getting photoshop and learning that, photoshop is just like maya, you will get better and better at it with practice and learning. Mike as you can see has spent his many hours in photoshop texturing user added image, looks great. Oh, and mike... the fat daisy duke... lol thats hillarious.. put a beard on him with something unique and call it "daisy gramps" Lol. Cya later.


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# 83 27-03-2003 , 05:19 AM
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This one's pretty much done. Final render was shown earlier, I believe.

# 84 27-03-2003 , 05:51 AM
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Oh thats right. Sorry mike, my fault.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 85 31-03-2003 , 01:22 PM
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# 86 31-03-2003 , 04:56 PM
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Your model has personality.

I especially like the "blunderbuss" arms...

Good job.


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# 87 01-04-2003 , 12:03 AM
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UV mapping scares me still! It's my next goal though... Must learn texturing in Maya!


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