Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 91 28-04-2004 , 01:26 PM
Zyk0tiK's Avatar
Registered User
Join Date: Aug 2003
Posts: 800
i like the cartoony look :'(

# 92 28-04-2004 , 01:45 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Looks a lot better. Perhaps some environment fog to simulate a little more distance between the mountains and the town?

# 93 28-04-2004 , 05:42 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
nice job on your entry!

# 94 28-04-2004 , 05:55 PM
jsprogg's Avatar
Lifetime Member
Join Date: Feb 2004
Location: Chicago
Posts: 1,712
thanks Mike ...and thankyou for the comments and advise.




2 x Modeling Challenge Winner
# 95 28-04-2004 , 06:54 PM
cracker's Avatar
Subscriber
Join Date: Jun 2002
Location: England
Posts: 168
the only thing I would suggest is trying to blend your textures in a bit, at the moment different parts of geometry really stand out from one another

# 96 28-04-2004 , 09:09 PM
NightPhantom's Avatar
Registered User
Join Date: Nov 2003
Location: Florida
Posts: 269
after looking at jsprogg's final entry I propose he be sent up to the norm category. :tup:


There can not be Good without Evil, so then it must be good to be Evil sometimes.

:tup:
# 97 28-04-2004 , 11:20 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Not quite. Definitely close, though. Looking forward to his future challenge entries. user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads