Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 01-08-2004 , 09:51 PM
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I NEED OPINIONS

Please look at the picture and tell me if you all think it is a good looking spine

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# 2 01-08-2004 , 09:54 PM
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Depends on what kind of spine you're going for. If you're wanting to do a human spine, no, not quite. I would recommend looking for some references.

If you're going for something like a robot or whatever, then that should be fine.

# 3 01-08-2004 , 09:56 PM
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yea i am going for the doc oc arm off of spiderman 2

# 4 01-08-2004 , 09:59 PM
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here is an update
i made the joints thicker

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# 5 02-08-2004 , 09:32 AM
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mtmckinley is corret. i did not really understand wat it is a spine of, but it looks pretty impressive unless its a human spine hehe.

# 6 02-08-2004 , 09:41 AM
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be nice to see more details if its the doc oc's arms. Take some picture reference. user added image

# 7 02-08-2004 , 01:09 PM
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emmm duplicate >> translate user added image

You need more little details in there it's very bland at the moment. How are those things all connected together? is there more stuff underneath them? etc ect

think of form and function

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# 8 02-08-2004 , 02:27 PM
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Pure is right, I just dont see how thats going to bend...


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# 9 02-08-2004 , 06:58 PM
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Dude
I'm looking at Doc Ock right now and I think you need to have another look, as those parts of the arms are a bit more chunky and intricate. As Pure Morning said they are very bland at the moment.
_J

# 10 03-08-2004 , 01:11 AM
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ok see i did that in like 7 minutes but thats why i asked you all but anyway what do you mean how are they connected and they are chunky and intricate
please dont think im stupid or anything im just kinda new and wanna kno exactly what you all are talking about

# 11 03-08-2004 , 01:24 AM
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ok here is how they are connected first i made the starting shape then i duplicated/translated it many times then i put a cylinder in the middle for looks then i grouped them all together ,deleted the history,and freezed transformations. was i not supposed to do that


but i had an idea
would it be better if i started with 1 shape and work on it to get the look of the arm and then use joints

please reply and thx for advice

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