Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 31 08-11-2003 , 12:58 AM
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WOW!

Wow...thats just Amazing.. iv just started doin gollum and after looking at that it all seems a lil futile lol.
Absolutely brilliant !


"Hear That Thunder"!!
# 32 09-11-2003 , 10:33 PM
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Hey Chris, it's called "The Art of the Twin Towers".

# 33 09-11-2003 , 10:37 PM
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Thanks a lot for that Ice Queen.
Not had chance to check it out yet, but will this week.

Thanks again user added image

# 34 11-11-2003 , 11:32 AM
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this is great work.. wire frame !!! pleazzzeee

# 35 11-11-2003 , 03:13 PM
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nice Chris - I didnt know you had it in ya dude!!

great start

# 36 11-11-2003 , 11:07 PM
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# 37 11-11-2003 , 11:34 PM
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HIs arms still look like hes made of twisty dough user added image Perhaps lessening the crease along his arm near his shoulder?


# 38 11-11-2003 , 11:53 PM
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Thanks Icarus,
that has been bugging me, I'll give it another go.
Cheers.

# 39 12-11-2003 , 04:04 AM
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# 40 12-11-2003 , 06:57 AM
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Thats looking awesome!!
Especially like that ribcage ... amazingly realistic, pardon my asking but do you do this kind of stuff for a living Chris?


"Hear That Thunder"!!
# 41 12-11-2003 , 08:02 AM
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:D

I've not visited this forum for a week or so, but i'm amazed at how your character is coming on Chris, and so fast!- Awesome!


Scraggy

# 42 12-11-2003 , 11:47 AM
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# 43 12-11-2003 , 12:14 PM
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love the eyes. really comeing along great. got a lot done there with the body. thanks for the wire. The wire looks really pritty good. There are a cuple of things that could be made in to quads but for all I know you probly havent gotten around to that part yet.

# 44 12-11-2003 , 07:34 PM
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Thanks Pony,
I haven't got around to tidying up the mesh yet, still concentrating on the overall shape and definition.
The eye's were a test to see if I could create them with a procedural shader(veins and all that jazz). Glad that I got the concept of the shader right but the look is a little too lifeless at the moment I think, so I may redo them when I start painting textures.

# 45 12-11-2003 , 08:43 PM
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Very nice; for the eyes you could try making them look a bit wetter and that might bring more life to them, I really like the texture on them though.

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