This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I'm attaching an airplane to a motion path. I want it to simulate doing a loop in the air, but as soon as the plane starts going up it flips 180 degrees without me doing anything. How can I fix this?
you should be able to select the curve...and in the channel box select the motion path (in the inputs)...u'll have to go to the frame before it flips....and key the front/and or side twist...then on the frame of the actual flip.....key the front/side twist 180 degrees and it should flip back to normal
You can key the flip, but you'll end up having to key it back later.
play around with what part of the model is considered 'up' and what method the program uses to decide this for the path. Try setting it to 'normal' up method.
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