Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-02-2003 , 11:43 PM
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Reflection problem...

i have been having this problem for quite a while now... for showing you i made this simply render... why are the reflections black????

help!!!

# 2 10-02-2003 , 08:01 AM
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Could it be that the number of rays is too few?


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# 3 10-02-2003 , 04:14 PM
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now how could i fix that... i have seen the "number of rays" in many places not sure which one user added image

# 4 11-02-2003 , 12:54 AM
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What are the values you are using? or send me the file to find the problem, if you want user added image


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# 5 13-02-2003 , 12:53 PM
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Originally posted by tariqrf
now how could i fix that... i have seen the "number of rays" in many places not sure which one user added image

there is only one place you need to adjust that - in your render globals. and if you happen to messed with the settings anywhere else, you should know where you played with it - and higher the rays as well. according to your scene, 10 ray might be just enough - but go higher and set them to 12, especially if you use refraction as well

# 6 17-02-2003 , 03:51 PM
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i use refraction.. will try it,,, thanx for the help,,, i will try building the scene up from scratch, as it is only a simply scene,,, thanx

# 7 13-03-2003 , 05:48 PM
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Could it be that its refracting that LARGE black whole on the left? user added image


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# 8 02-04-2003 , 01:06 PM
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That is the refraction with inadequate value of refraction limit in Material>Raytrace options or Refraction (rays) in Raytracing section of Render Globals. It is not reflection's responsible.

Hope you understand.

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Braam


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# 9 23-04-2003 , 11:43 AM
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Can Anyone here post a glass shader for Mray ( i meen realistic glass) and refraction, reflection settings?

Thanks alot user added image

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