Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 24-01-2012 , 12:19 PM
Registered User
Join Date: Jan 2012
Posts: 1

Problem exporting model to FBX

Hi all,

I am trying to export a model to FBX.
It has 2 Lambert shades, but I only need one, so I deleted Lambert2. But if I try to import this fbx the lambert is back again.
Can anyone tell me how to fix this problem?

Thanks in advance
Nico

# 2 06-07-2013 , 03:37 PM
Subscriber
Join Date: Feb 2004
Posts: 54
Does your model have the one lambert assigned to all of the surfaces?

Post a screen grab of your fbx exporting setup.

# 3 06-07-2013 , 04:34 PM
Subscriber
Join Date: Feb 2004
Posts: 54
Also try renameing your transform2 to something more unique. Maya does allow for same naming of objects and dag nodes but I believe Unity likes everything to be unique.

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