Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 24-04-2017 , 07:07 PM
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Join Date: Apr 2017
Posts: 1

How to multiply a texture on an object

Hi,

I have absolutely no idea how to achieve my goal. I have a model of a car seat, I'm trying to apply a texture to a face of the seat. I assign new material as Lambert, in the colour map I choose file and add my texture picture. When I render the image it stretches the texture and makes a mess of it. How do I make it so that the texture is repeated over the face of the object? I would like it to be spread equally over the faces of my object but it keeps stretching it.

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# 2 24-04-2017 , 08:10 PM
clocker1's Avatar
Bored but busy
Join Date: Mar 2011
Location: Cleveland
Posts: 76
You need to uv map that section of the seat. Take a uv snapshot, go into photoshop, use that uv snapshot and your texture to make one that will fit. There are LOTS of videos of doing uv's on youtube.

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