Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
hey man .. great start. .. atleast u can tell what he is doing but i have a few issues with it. please dont take it that i am battering your animation. i'm not disney myself.
1. at the start u might want to anticipate him going up before having him go down. ( a bit of anticipation on top of anticipation)
2. i would break those joints a bit. (hands) they are way too straight throughout the animation. bend them a lil bit it will look more natural .. maybe u can read up on successive breaking of joints. (animation survival toolkit by richard williams) is the bible!
3. at the start when he is crouching down he seems to be a bit off balance.
4. when he is landing. you might want to put it in a straight contact pose. for more change within the action and to show the impact.
5. and i would work on the landing a bit. i feel its a bit unrealistic he needs to overshoot a bit or even step forward or something.
6. play with his spine a bit more.
thats all i can think of for now i'm a bit tired .. again great start and keep it up man
Thanks for the comments guys I really appriciate you taking time to reply to my thread and help me out.
d0c: Awesome feedback! exactly what i was looking for. I totally agree with all your points. Im opening up maya right now so see what i can do with your feedback
Ive only really been animating for about 1 month (since i posted a walkcycle on here was my 1st shot) but the animation survival toolkit by richard williams is the baby! Im just through reading the section on breaking joints and overlap so hopefully together with your comments ill post an update soon!
Cheers
Hey
Heres another WIP on the jump, its still far from complete but i think its a slight improvement. ive been concentrating on anticipation on the takeoff and a better balanced landing.
As always comments / feedback would be great
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