This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
This is my Bachelor Graduation work from the University of Applied Sciences Mainz - Germany Time - Based Media.
I work with preparation over one year on this piece.
Any comments are welcome.
Nice abstract stuff, I like it! A couple things bugged me. I think some of the morphs and particles could use some timing adjustments and chaos and some of the scene had so much black it was hard to read the scene. The pink + liquid bit at the end kinda makes up for it!
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