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Old 19-04-2005, 01:09 AM   #1
MrR
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Default How to model a Nurbs car tyre?

Hey all

Just looking for some tips on modelling a car tyre with nurbs. Specifically the tread. If anyone has any experience with this, I'd appreciate ideas on the best approach. Comment on the use of:

displ mapping?

curv projections and trimming?

lofting techinques?

Any input appreciated.

Thanks!

MrR
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Old 19-04-2005, 02:01 AM   #2
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I think there is a butt load of tire modeling tutorials out there. I think there are mainly text, but hey, whateva. Just try a google search and see what pops up. Also I think that SM is coming out with a car modeling tutorial soon anyways.
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Old 19-04-2005, 03:54 AM   #3
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Found this which looks pretty kewl. Nothing nurbs specific however:

http://www.carbodydesign.com/3d-tutorials-acc.html
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Old 19-04-2005, 12:33 PM   #4
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Yeah SM's car tutorial should be up in the next couple of days it shows you how to build the tire with nurbs then texture it with a displacement map, show it also shows you how to get the best looking displacement with nurbs surfaces. I think that displacement is the best way to go around it as when you render it doesn't have to compute polys or nurbs surfaces
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Old 19-04-2005, 01:04 PM   #5
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Hey spike, any idea on how many parts its going to be or the approx cost? Or can you not tell me that yet
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Old 19-04-2005, 06:51 PM   #6
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Well Kevin and David might have merged or cut some parts up but it lasts for 5 minutes under 15 hours and I don't know the cost thats kev's department

Last edited by sspikedudley : 22-04-2005 at 12:26 PM.
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Old 22-04-2005, 12:13 AM   #7
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OK so this is what I came up with using PLE while I was sitting through windows security training at work

It's entirely nurbs. Comments appreciated and welcome.
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