Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 02-07-2010 , 12:52 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522

Originally posted by daverave
Hi Genny
Im not a great lighting guy {some thing I will need to address) but I can see great benifits in your script, I thanks you for sharring..............dave

Thanks Dave user added image I actually updated the script I posted earlier but it needs some cleaning up before posting.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 17 02-07-2010 , 11:31 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
fantastic jenny one down one more to go user added image

# 18 02-07-2010 , 05:13 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
The paint shaders should be easier. They have more channels, but there seems to be only a difference of 2 channels between the 2 types.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 19 04-07-2010 , 12:29 AM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Just tried out your script...works GREAT! Not only does it work great but the time it saves from having to do all the gamma correcting is awesome. Good work GecT


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 20 04-07-2010 , 06:47 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Thanks Perfecto :blush:


****UPDATED SCRIPT****

I changed it a bit, now the viewport stand ins or "mules" update automatically when you edit their MR buddies.

And I added support for the paint and SSS shaders. Hope you guys don't mind being mah lab rats...umm I mean testers >.>

Enjoy ^^

Attached Files
File Type: rar pmm_shadergammacorrectscript.rar (5.9 KB, 186 views)

- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 21 01-02-2012 , 02:49 AM
Registered User
Join Date: Sep 2011
Posts: 3

Script

Hey bro,i need some serious help... i'm working on a scene with almost 50 lights and when i'm supposed to change color of a group of lights at once, either i have to remember rgb values or i have to change the color manually.. So what i need is if there is any way to put hsv instead of rgb in channel editor of lights...I have no idea of scripting, you know my purpose so if you have any script that can change color of many lights with a single click or anything which can make hsv come into channel editor will be awesome..
Waiting for reply..

# 22 01-02-2012 , 02:55 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
You can select all your lights and open the attribute spread sheet, then change the rgb values all at once. Not sure if you can have hsv in the attribute editor, but it's a step forward at least.

# 23 01-02-2012 , 02:22 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
very usefull posting in a 2 year old thread, it's better to start a new thread with your question instead of hogging someone else's

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads