Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
For some reason, I can’t seem to get a good glass render in Maya, using Mental Ray render. I have no problem making some real looking glass ware in my RealSoft program, but I am getting very bad looking glass ware using Maya.
Is there a tutorial on making glass look real using Maya? If not, do you have any suggestions about Maya and MR render setting?
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