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12-03-2009, 07:09 PM   #1
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Merging 2 meshes togeth without gaining history.
Hello, im in a problem. I have modelled a head and body as seperate meshes and have rigged the head mesh with blendshapes and a skeleton.
My problem is when i select the head mesh to combine with the body mesh i get this polyunite history command and when i select delet non deformer history to make sure i keep all the rigging on the head i get an error and it doesnt let me get rid of polyunite.

Can anybody point me in the right direction on how to over come this please.


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12-03-2009, 08:18 PM   #2
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Turn off construction history.
- Genny
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13-03-2009, 11:26 PM   #3
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it hasnt worked someone please help me.
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