Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 196 04-02-2012 , 07:43 PM
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@Dave: If you cannot afford a spider (they are quite expensive) you can try a freeware app called quick gamma. It allows you to visually adjust your monitor gamma.

https://quickgamma.de/indexen.html


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 197 04-02-2012 , 10:04 PM
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Thanks Rick, Pixal
I will look into those suggestions, I have change the texture to a bit lighter and done a little blur on the baked shadow texture could you let me know what you think......Thanks............dave

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Last edited by daverave; 04-02-2012 at 10:13 PM.
# 198 05-02-2012 , 09:28 AM
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I like it. See you have started adding the decals.

# 199 05-02-2012 , 06:02 PM
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Thanks Pixal
Adding little detail were I see it.............dave

Edit:Moved the bump lettering up a little to be more like ref

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Last edited by daverave; 05-02-2012 at 06:34 PM.
# 200 05-02-2012 , 06:48 PM
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You make it look so easy. I'm battling my arse off with texturing.

# 201 05-02-2012 , 08:06 PM
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Pixal I wish it was easy
I was lucky on the front I just isolated (photoshop,selection, colour range) the textures from the real tank I do need to fix the spec on the orange part, as at the moment I am useing photoshop not mudbox there is still a lot of to and fro to do render region..........dave




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# 202 06-02-2012 , 10:35 PM
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Little update.............dave

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# 203 06-02-2012 , 11:48 PM
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I really like the color and lighting on this render dave


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 204 07-02-2012 , 12:35 AM
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I can see it now dave....a lot better...looking good. Im lucky...I will just UV mine...PS the colour...and let Crazybump rip it into shape...I havent tested it out fully yet...used it on a test model for my game...worked a treat. Had to tweak the settings but man is it easy...no mucking around in Maya...just upload the saved image...or even the obj...and you have normals, spec, diffuse, occ and colour correction...which you can seave settings and reload and adjust...good program for noobs like me man

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 205 07-02-2012 , 08:15 PM
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Thanks Rick, Bullet
Just doing some dirt map tests, all I have done here is bring in a dirt texture then put it in a layer mask then used the baked out occlusion inverted and copyed it into the mask I think it gives a good starting place.............dave

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Last edited by daverave; 07-02-2012 at 08:25 PM.
# 206 07-02-2012 , 08:20 PM
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Very good digital texture painting skills Dave


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 207 07-02-2012 , 08:44 PM
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Thanks Rick
Im not realy doing that much, dirt texture and mask, sorry the first shots I had not copyed the layer correctly into the mask layer now corrected.................dave

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# 208 08-02-2012 , 06:56 PM
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Not to sold on the mud texture any thoughts (I know it needs cleaning up behind the wheels) and some seams fixed...........dave

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Last edited by daverave; 08-02-2012 at 07:24 PM.
# 209 08-02-2012 , 09:03 PM
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Think it might need a bit of mud along the hull top edge dave

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 210 17-02-2012 , 09:21 PM
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Little update, been playing with mudbox but I think I will leave any seams to last. Update change the star to ones I made I think they look better, simple bump map for lens and a texture for the siren thing.........dave

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