SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.


SM Forums / Your Work / Work In Progress / Sherman M4A1

Work In Progress Post your WIP here to get some feedback and critique from our other members.

Join the conversation. Reply to post
Page 15 of 21 « First 5 13 14 15 16 17 Last »
 
Thread Tools
18-02-2012, 01:41 AM   #211
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
wow mate...that is looking shit hot!!!!!

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
  Reply with quote
18-02-2012, 03:18 AM   #212
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,997
Very nice Dave. One of the best looking M4 models I have ever seen. Extremely good job on the textures.
__________________
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
  Reply with quote
18-02-2012, 04:27 AM   #213
PixalZA
Lifetime Member
 
PixalZA's Avatar
 
Join Date: May 2011
Location: Riyadh, Saudi Arabia
Posts: 525
Awesome Dave!
  Reply with quote
18-02-2012, 10:35 AM   #214
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Thanks Guys you are very kind
At some point I will need to create a correction layer in photoshop at the moment I have a occlusion layer comming up from a bottom layer but all the mud and dirt are stopping it so when I have done with the dirt I will create a layer mask of the occlusion for the dirt only...........dave
__________________


Avatar Challenge Winner 2010
  Reply with quote
20-02-2012, 09:09 PM   #215
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
UVing track what fun (kill me)................LOL.........dave

Edit:all the UVs were over laying I then used the UV layout tool to make them like this
Attached Thumbnails
Click image for larger version

Name:	ShermanTex23.jpg
Views:	104
Size:	62.6 KB
ID:	50502   Click image for larger version

Name:	UVlayout.jpg
Views:	105
Size:	235.6 KB
ID:	50503  
__________________


Avatar Challenge Winner 2010

Last edited by daverave; 20-02-2012 at 09:26 PM.
  Reply with quote
20-02-2012, 09:31 PM   #216
Jay
Lead Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,277
Yuk!!!....I hate auto layout....
  Reply with quote
20-02-2012, 10:29 PM   #217
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Yes there seams to be no way of unpacking them as I layed them out witch is a shame............dave
__________________


Avatar Challenge Winner 2010
  Reply with quote
21-02-2012, 12:26 AM   #218
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,997
ouch! That map looks like a nightmare to paint.
__________________
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
  Reply with quote
21-02-2012, 12:38 AM   #219
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Yes Rick I think I will do some of it manully, unless I find a plug in.............dave
__________________


Avatar Challenge Winner 2010
  Reply with quote
21-02-2012, 04:18 PM   #220
PixalZA
Lifetime Member
 
PixalZA's Avatar
 
Join Date: May 2011
Location: Riyadh, Saudi Arabia
Posts: 525
Ouch. I thought my latches were a problem.
  Reply with quote
21-02-2012, 06:06 PM   #221
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Its not as bad as it looks I have combined the pin sections but it does mean I have to select and move UVs 78 time, oh what fun..................dave
Attached Thumbnails
Click image for larger version

Name:	UVlayout1.jpg
Views:	91
Size:	275.8 KB
ID:	50504  
__________________


Avatar Challenge Winner 2010
  Reply with quote
21-02-2012, 08:13 PM   #222
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
I did say I didnt think it would take long..............dave
Attached Thumbnails
Click image for larger version

Name:	UVlayout2.jpg
Views:	92
Size:	213.1 KB
ID:	50505  
__________________


Avatar Challenge Winner 2010
  Reply with quote
21-02-2012, 08:15 PM   #223
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
What's your approach to painting going to be, and did that inform your layout?
  Reply with quote
21-02-2012, 09:02 PM   #224
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,997
I am guessing you could overlap the track sections as well Dave.
__________________
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
  Reply with quote
21-02-2012, 09:07 PM   #225
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
A bit the same as the main tank but a little different I will do 2 occlusion bakes one with only the track and another with track,hull and wheels these I will use for the colour and dirt maps (photoshop layer mask). The bakes are done at 4k but will most likely bump them up to 8k then add a little blur to get rid of the grainness. The way I layed out the UVs was the best to paint in photoshop thats were the occlusion realy comes in handy you can see were the high lighted areas are, any thing that does not look right will be fixed in mudbox............dave

Edit:Yes I know Rick but it does create problems, look at the main tank at the front nuts all the same colour (will fix)
__________________


Avatar Challenge Winner 2010

Last edited by daverave; 21-02-2012 at 09:10 PM.
  Reply with quote
Reply
Page 15 of 21 « First 5 13 14 15 16 17 Last »

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
M4A1 rifle Masteryoda Finished Work 5 04-11-2006 05:36 PM