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08-12-2011, 05:14 AM   #121
PixalZA
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That is looking really good Dave.
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08-12-2011, 10:06 AM   #122
daverave
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Thanks Guys
Im realy looking for feed back on the UVs, mainly looking at the turret was not happy with the distortion so cut more seams witch allowed me to spread the uvs better............dave
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11-12-2011, 10:01 AM   #123
daverave
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Just loaded RoadKill boy does that speed up unwrapping uvs, some thing that was taking me 10 minutes now only takes 2..............dave
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11-12-2011, 11:51 AM   #124
Jay
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It does. But be sensible and tweak the uvs. Dont just be dictated to just because its unwrapped it. It will layout shells etc real nice but you can help yourself by still relaxing the uvs and stitching them up for less seams

Jay
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11-12-2011, 12:00 PM   #125
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Yep im still going around each UV thats created to check for stretching all I am saying is it gets me to a position where I can do that quicker...........dave
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11-12-2011, 10:01 PM   #126
ctbram
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what version are you using Dave? I just downloaded rk1.1 rc3, although the installer say rc2.
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11-12-2011, 10:16 PM   #127
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Its says rc2 on mine as well Rick
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11-12-2011, 10:25 PM   #128
daverave
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I think I download the one you did Rick 1.1 I did not look at the installer said a lot of kids around at the time.............dave
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12-12-2011, 09:28 AM   #129
Jay
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Quote:
Yep im still going around each UV thats created to check for stretching all I am saying is it gets me to a position where I can do that quicker...........dave
hey dave

yeah I know it does mate no worries. I was just giving a little extra help there as some people take auto uving for granted thinking its done after clicking the button


cheers
J
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15-12-2011, 09:27 AM   #130
daverave
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Found a use full mel script for transfering a lot of UVs from one mesh in one go, its from CreativeCrash and its called Poly_UV_Transfer, still UVing this is the hardest part so far still tweeking it...........dave
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28-12-2011, 09:01 PM   #131
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Nearly done with the UVing started arranging in uv space, pain in the back side so meny little bits...........dave
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Last edited by daverave; 28-12-2011 at 10:11 PM.
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29-12-2011, 01:39 AM   #132
bullet1968
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wow mate that looks like a lot of bloody work!!!! well done

cheers bullet
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29-12-2011, 04:43 AM   #133
ctbram
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This is precisely why I enjoy modeling and not so much texturing. How long did it take you to model the entire tank vs just the time to unwrap it? I know some people enjoy the zen of unwrapping but not I. LOL

Great job though Dave. Kudos!
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29-12-2011, 02:19 PM   #134
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Thanks Bullet Rick
To be fair I have not been doing the UVs like I did the modelling, bit of overwhelmed at the beginning then a case of some organizing and of cause the time of year, If I was using roadkill at the beginning would have been a bit faster.............dave

Edit:Would like to see how some one in the business would do it
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Last edited by daverave; 29-12-2011 at 02:22 PM.
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30-12-2011, 11:26 PM   #135
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Dave this turned out really good. Very clean...

Keep it up
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