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25-06-2012, 10:41 PM   #166
CollinBishop
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Who says the engine is hot? It is parked at a station...
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25-06-2012, 10:48 PM   #167
daverave
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You said you were going set up particals from the stacks?.................dave
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Last edited by daverave; 25-06-2012 at 10:59 PM.
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26-06-2012, 02:51 AM   #168
CollinBishop
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I have particles set up already. I am not sure they will make the final shots since they are really odd to frame in. They just aren't always turned on since you can only see a sliver of them in the comp but their contribution to GI calculations is massive. They hog up quite a large bit of Ram since I have them twisting and turning. If I don't like it in the final comp I will use either DPIT or TFD to get the subgrid that I might need. We shall see. As for the snow and ice I think I am going to keep it just based off of my aesthetic pleasure. It accentuates my main feeling originally of "The Polar Express" and the notion that it is cold.
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Last edited by Chavfister; 26-06-2012 at 03:08 AM.
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26-06-2012, 09:47 AM   #169
Jay
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steam coming from funnel at station...boiler is hot - still snow on it LOL
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26-06-2012, 08:18 PM   #170
CollinBishop
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Well lets break this down. I previously made the particles for the lower 45 shot with the train barreling through the mountains. Given I don't have VueXStream 10 I cannot open it in R13. So I had the crappy BG plate which didn't satisfy me. In return I went back to the station shot which doesn't necessarily need particles and the train could just be sitting there. I envisioned it being cold and that is what I am trying to sell. In Los Angeles we cheat in movies so why should I change my ways here.
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Last edited by Chavfister; 27-06-2012 at 07:28 AM.
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27-06-2012, 08:05 PM   #171
CollinBishop
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Sculpted a bit of the shirt and put in a eyelash as a test and set up the length and density maps for the eyebrows. Will adjust those in a bit once the eyelashes are in place.

Also thanks for the photoshop link Dave. In C4D it is built in so I kind of just use Bodypaint unless the healing brush is needed. For the most part though I stay in C4D past sculpting and projecting the initial texture before cleaning it up in BP.

And so the UVing begins...
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Last edited by Chavfister; 28-06-2012 at 08:46 AM.
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28-06-2012, 07:50 AM   #172
dustykhan
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Haha Love the Octopus. Can't wait to see that one finished!
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28-06-2012, 09:00 AM   #173
Jay
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I like the hair!!!

hehehe of course you cheat the movies in LA, we do it in London, but to have believability is also key to selling it. Anyway I dont wanna get into a flame war over some snow on a boiler -carry on

J
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29-06-2012, 12:49 AM   #174
CollinBishop
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So now I guess I have to go in and add the details... Which means more UVing...
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Last edited by Chavfister; 29-06-2012 at 03:51 AM.
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30-06-2012, 02:50 AM   #175
CollinBishop
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A little change...
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30-06-2012, 12:28 PM   #176
honestdom
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you look different in that last one.
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07-07-2012, 04:03 AM   #177
NextDesign
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you look different in that last one.
It's the lens, they like to remove a chromosome every once in a while
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07-07-2012, 09:49 AM   #178
Jay
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Its freaky looking and not very natural, is that intentional?

Jay
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07-07-2012, 02:15 PM   #179
CollinBishop
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Jay please don't take that last pic seriously. Just posted it up off a prebuilt head. Anything that I seriously make is gonna be from a zsphere and built from the ground up. I agree. It looks like crap. I will be back at things soon enough. Back at home in Ky vacationing with the family for the 4th.
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07-07-2012, 05:16 PM   #180
Jay
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hehehe no worries, had to ask, as some people on forums can be well you know....deadly serious.

Enjoy the vacation mate!!

J
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