Yeah dave, as I saw you enjoyed it few weeks ago, lol
bullet and Chavfister, I did it almost exactly as you wrote, first just mapped one part and then copied it to rest of the links,but problem was that position of copied UVs was every time the same, so I had 112 UVs at each other.
Due to that it will not be possible to create some details like dirt, mess, clarts etc. on different parts of track.
EDIT:
Well guys, can you explain me this ? Why normals on default quality rendering mode works well, but once I choose Viewport 2.0 some of them get reversed :/
May the good times and treasures of the present become the golden memories of tomorrow.
Last edited by Creck; 29-06-2012 at 12:18 PM.