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21-01-2013, 07:05 PM   #46
tweetytunes
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I was going to rip it from the bluray - but its on a angle and there is very little footage.... so i was going to re create it in 3d i think. It has no ears and that freaks me out a little.

But day off from the guy today. Got Breaking Bad to watch
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26-01-2013, 10:26 PM   #47
tweetytunes
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After a few days off back at it.

Upper body time - the two chest pieces are not angled yet as I am just figuring out how it goes together.
The temp shader is playing right up on these parts but some other test is showing that the geo is good.
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26-01-2013, 11:49 PM   #48
daverave
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Not being funny tweeny bu the one mesh on the left does not look right I think you need to have more subdivision before you start modelling.............dave
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27-01-2013, 01:29 AM   #49
tweetytunes
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Well I would have loved to prove there was nothing wrong with the geo but just had a crash and the file is corrupted. Going back to the last file I have lost everything apart from the very central part of the upper body. Maya did not even try to save a temp file - errrrrrrr. If you look at the image here you can see apart of the area - it really is something to do with that shader but not sure what. Oh well waist of a day - Cheers Maya.

I had got the whole inner frame made - the pistons holding up the upper body (was coping the final one over when it crashed) and got the chest pieces in the right places.

Edit : Just found one of the AO renders which shows that the surface is flat
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08-02-2013, 10:39 PM   #50
tweetytunes
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Well after a little break playing Hitman games and watching rigging videos I am now at the same place I was before the crash. That shader is still playing up but I`m not worried.



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Last edited by tweetytunes; 08-02-2013 at 10:45 PM.
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08-02-2013, 11:31 PM   #51
tweetytunes
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Just set these off to see how scale was going - I am quite happy with it - need to higher the body up alittle but everything else looks spot on compared to my model in my hand



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09-02-2013, 12:07 AM   #52
clearairstudios
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Absolutely brilliant job, looking forward to seeing the end result.
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09-02-2013, 04:42 PM   #53
tweetytunes
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Thank you

Sorted out the pistons and moving up the upper body. Also placed the arms in to the right place - I can now start the upper body armer.



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09-02-2013, 07:58 PM   #54
ctbram
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It's coming along well TT. Nice metal shader.
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09-02-2013, 11:47 PM   #55
tweetytunes
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Quote:
It's coming along well TT. Nice metal shader.
Many thanks - The shader is just a "mia_material_x_passes" with a "SatinedMetal" present applied and is far from perfect. Makes some pieces of geo look like there are problems when there is not. I think its the HDRI lighting that makes it look good. But it will do for now until I get it done. Was hoping to do some work today but then Wales went and beat France in Rugby so had to go out for a few.
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17-02-2013, 03:12 PM   #56
bravo2zero
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Looking really good . nice work
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17-02-2013, 04:34 PM   #57
cj74
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Awesome job! Imagine that thing as your dentist..lol.
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18-02-2013, 03:10 PM   #58
tweetytunes
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Cheers guys - On a little bit of a break on this guy as been working hard on my "Ada Wong" project - but will be back at it soon, as I am getting amazing feedback on my work on this guy and it really is uplifting.

Quote:
Awesome job! Imagine that thing as your dentist..lol.
Why ?? just why ?? have you put that in my head.....
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18-02-2013, 09:00 PM   #59
Acid44
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Awesome job! Imagine that thing as your dentist..lol.
Best thing I've read in a while.
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18-02-2013, 10:14 PM   #60
tweetytunes
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I am going to have to do something with it
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