Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 30-03-2011 , 06:55 AM
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Very nice Jay.

Fkin busy as mate! Not had any time to use Maya in anger for ages!


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# 17 30-03-2011 , 07:15 AM
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Cheers G, get in there mate.

Cheers Steve, yeah its a little like that for me atm too, hence making myself do this.

I just posted this over at CG talk. A guy just commented telling me I need to adjust my image planes LOL, He then directed me to an image plane tutorial showing me how to make perfect line ups, since when was a human face perfectly symmetrical. I really wish people would read previous posts. LOL.

However I did point out I do this for a living so we'll see what comes of that LOL

anyway will post when I can later

cheers for now
Jay

# 18 30-03-2011 , 08:07 AM
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Hahaha you have to love cgtalk


# 19 30-03-2011 , 09:34 AM
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hhahaha yeah its full of people who know everything LOL

Jay

# 20 30-03-2011 , 04:11 PM
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Jay, when you say camera line ups and adjustments to cameras, are you talking about image planes and ref material? How many do you use?

# 21 30-03-2011 , 04:15 PM
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Yeah mate you got it. Oh I use as many as I can, I dont rely on just the side and front anymore, its not enough if you want to do it properly. If I had a cyber scan of her that would be in there too - seriously.

cheers dude
J

# 22 30-03-2011 , 04:38 PM
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I just posted this over at CG talk. A guy just commented telling me I need to adjust my image planes LOL, He then directed me to an image plane tutorial showing me how to make perfect line ups, since when was a human face perfectly symmetrical.

Mate if you need help resizing images in Photshop give me a shout. I'd be happy to make a quick tutorial for you LMFAO

Dave user added image


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 23 30-03-2011 , 05:57 PM
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Cheers Dave LOL

Jay

# 24 30-03-2011 , 08:16 PM
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this feels more like a tutorial Jay will be watching this (love how you manage to keep it all quads)

# 25 30-03-2011 , 09:15 PM
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Jay I seriously think you should take the dudes advice...you could learn soemthing......bahahahahahaha kidding mate....let us know the out come of course...I could do with a good chuckle

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 26 02-04-2011 , 06:05 PM
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haha yeah, I said what I did and he replied 'really? oh heres one I did earlier'

What he had done was fine in all fairness but, I cant justify his comments on a rough out.

Onwards.....

Jay

# 27 03-04-2011 , 08:35 PM
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Small update.

Curves are there for placement of polys against the image plane lineups. It does take a fair bit of time to do as most of the images have different expressions and not all of them have lens info on them for the focal length, so you have to reach a fine balance. Anyway enjoy the update

Jay

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# 28 03-04-2011 , 08:41 PM
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and another view

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# 29 03-04-2011 , 09:26 PM
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I only use curves when doing hard surface modelling never thought of using them in organics cheers jay

# 30 04-04-2011 , 08:59 PM
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cool murambi, yeah it works for me with organics for sure

Jay

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