This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Well it been a long time in comming, but heres the first run of my new reel. All my good work from the last year. No music or sound yet wanted to get a little feed back before I went that far and im not the greatest compositor or sound guy YET.
i think the demo's title says it all... wowowowowow
There is 1 thing i think needs changing, when you do the turntable shots of your different models, slow it down and only have it spin all the way around once...i think the 2nd spin is kind of redundant and only put in since you have the model spinning so fast.
Other than that it was amazing, hope ya don't mind my lil crit
I thought it was sweet. But my only problem was one of the models in it. The demonesque creature with the wings, the wings have the same rips in the same spot on both wings... looks too symetrical. I know its the model and already done, but its incredibly noticable, especially while it spins.
________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
My only experience is game studios, so that's the kind of look I'm going to take. Now, obviously, this is not a reel to get into the gaming industry with, so you can take what I say with a grain of salt. Also, with my OWN lack of ever getting a true reel together, I'm not exactly the epitome of knowledge when it comes to this stuff.
First of all, well done! You've managed to put together a nice compilation, and with the addition of a music score, it should be cool. You have a definite personal style that is evident in your modeling and sketching that is a hard thing to find.
Now, here's what I'd like to see... besides low-poly/game stuff.
I'd really like to start seeing you branch a little when it comes to your modeling style. For example, take a look at your drawing. An example of your life drawing next to your cartoon/anime character pictures is quite a stark contrast in styles! I'd like to start seeing that same kind of style contrast in your 3D work.
Right now, I'd say the vast majority, if not all, of your 3D examples are in your very distinctive "Kurt Boutilier" style. Nothing necessarily wrong with that, but not all studios will want you to work with that kind of style for their projects. Having a personal style, like I said, is a hard thing to find, but can also be a hard thing to shed. Showing that you can not only do cartoony, but also gritty reality, and everything inbetween shows them that they can slap a drawing in front of you of anything in any style and get exactly what they want as a result.
Using a game example, if I can show that I can make not only Mario and Luigi, but also Lara Croft, and Solid Snake, and even a DOA girl or two (The styles.... not necessarily copies of the models), then I'm showing them MORE than just what's on the screen. I'm also showing what I can DO.
Basicly, what I'm saying, is I'd like to see the same kind of style and genre variety in your 3D work that you have in your 2D.
Thanks Mike for the crit..... i'll definatly try and change things up=) All that work on my reel is everything worth showing and have.... so i'll definatly change the style a bit with my new projects from now on.=)
Thanks bro
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off