Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 23-08-2010 , 09:02 PM
Registered User
Join Date: Jul 2009
Location: Mollet del Vallès
Posts: 10

Moustache

Hi, anyone can say me how i can create a realistic moustache for my 3d model?

I'm trying to create the Machete's head xD

Thanks a lot for te help.

Attached Thumbnails

!_!
# 2 23-08-2010 , 10:37 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Are you going to animate or a still shot




Avatar Challenge Winner 2010
# 3 24-08-2010 , 12:41 PM
Registered User
Join Date: Jul 2009
Location: Mollet del Vallès
Posts: 10

..

I want to export it to zbrush, i do not want to animate it.

sry for my bad english xD.


!_!
# 4 24-08-2010 , 02:28 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Maya hair and fur will not export to zbrush but you can use them when you send the model back to maya, the easies one would be maya fur assigne a fur system to the model then flood with baldness. then paint were you want the hair and paint direction (you model must be UVed)..............hope that makes sence...........dave




Avatar Challenge Winner 2010
# 5 24-08-2010 , 03:38 PM
Registered User
Join Date: Jul 2009
Location: Mollet del Vallès
Posts: 10

...

ok, thx ;D


!_!
# 6 24-08-2010 , 09:16 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
paint effects, convert to poly, wrap defromer. user added image

easier than using maya fur.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off