Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 06-06-2003 , 10:40 PM
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June Challenge - VEC7OR(V)AN - nOOb

Okay, i got inpiried by all the entries, i will not win this one, it just looked like fun. Plus i've been itching to model......

My concept

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# 2 06-06-2003 , 10:44 PM
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So this will be an ATV/APC/Hover vehichle, i'll explain the hover part later = )

heres my start, i haven't figured out the tires yet. HEAVY C&C

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# 3 06-06-2003 , 11:01 PM
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Here are lights and a smooth, anyone know a good tire method?

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# 4 06-06-2003 , 11:28 PM
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hahaha yeeeeeeeeeah

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# 5 06-06-2003 , 11:29 PM
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the light

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# 6 07-06-2003 , 02:52 AM
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Wow. That is very good. I need to work really hard to keep up with you. hehe. That is cool.


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# 7 07-06-2003 , 10:17 PM
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thanx bro, come on C&C pleeeeeaaaase maybe someone has a good mwthod for tires?



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# 8 07-06-2003 , 10:39 PM
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i added a bit more shape to the tires. hows it looking?

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# 9 07-06-2003 , 10:43 PM
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I like it but I think the wheels need more work

# 10 07-06-2003 , 10:51 PM
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Thanx any SUGGESTIONS!? I know they aren't great.....



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# 11 07-06-2003 , 10:54 PM
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try doing hub caps seperately and they look a bit square


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# 12 08-06-2003 , 07:27 AM
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wOOOOOOt Thanx ereitz for the wheel tutorial!!!!! you model a section, and duplicate with rotation, this has 30 sections.

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# 13 08-06-2003 , 07:32 AM
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WOOO haha, that made a great difference.. try defineing those windows a bit more.. they look a bit curvey for metal/ glass. being out the glass bits to .. so its a bit curvey?


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# 14 08-06-2003 , 07:41 AM
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will do thanks, i think i know how, i definately know what you mean = )

Wheel

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Last edited by Vectorman; 08-06-2003 at 07:45 AM.
# 15 08-06-2003 , 07:43 AM
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heres the wire

PS the HUBCAP is converted to subD

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Last edited by Vectorman; 08-06-2003 at 11:38 AM.
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