Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 20-07-2004 , 02:03 PM
cracker's Avatar
Subscriber
Join Date: Jun 2002
Location: England
Posts: 168
606 polys

# 17 21-07-2004 , 07:12 AM
ransick's Avatar
Subscriber
Join Date: Feb 2004
Location: Amsterdam
Posts: 731
Im not into the games modeling but isn't that too much for just a head ? cause if the head is allready that than what would the body be ? ...just guessing cracker...don't know anything about that at all :p

hey blomkaal...I wanted to shout that it was a GO! but I couldn't help seeing some unstable mesh on the plate... I think you know what I mean...so maybe some tweaking..but the detail is good tho so no need to adjust more user added image

keep it rollin' dude
catch ya later


...
# 18 21-07-2004 , 07:23 AM
cracker's Avatar
Subscriber
Join Date: Jun 2002
Location: England
Posts: 168
Na its not too many, I've seen some of the models used in the games my company have done and some of the heads are 2000 polys

# 19 21-07-2004 , 10:45 AM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
@Ransick yeah I know, that damn titty decoration is giving me a lot of tris, and when I split along the edge it got kinda messed up...

@Cracker what total count are you aiming for? I don't know anything about game modelling either, but I'd really like to learn... Been thinking about trying to make my own UT model, but I'm definetly gonna finish this chick first... Maybe even making a her as a UT model user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 20 21-07-2004 , 10:54 AM
cracker's Avatar
Subscriber
Join Date: Jun 2002
Location: England
Posts: 168
I'm actually working on something else at the mo but when I get round to finishing it I want to aim for around 2000-3000 polys.

i dont know a huge amount about modeling for games but I am learning

and it helps working for a games company user added image

# 21 21-07-2004 , 10:58 AM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
Yeah I can imagine user added image

I really wanna get into game modelling as well...


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 22 21-07-2004 , 11:22 AM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
Here's another update, just to get a little back on topic user added image

user added image

Made the cloth on the body and the arms... Not too satisfied with it though user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 23 21-07-2004 , 12:35 PM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
And another one:

Added the loincloth, still needs to be combined though...

Front:

user added image

Back:

user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 24 21-07-2004 , 01:52 PM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
Another update: added the skirt...

Front:

user added image

Back:

user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 25 27-07-2004 , 03:03 AM
vambulo's Avatar
Registered User
Join Date: Jul 2004
Location: Sao Paulo - Brasil
Posts: 1
Hallloo... nice people... I was just surfing around, looking for Michel Roger's (awesome) arts, then I fell here...

You're doing some very nice things... motivated me to try starting this great routine. Although I'll try to model her completely naked (not me, but the girl :-)

(Do you thing she is "redhead" down there too?!?!?)

# 26 27-07-2004 , 09:07 PM
ransick's Avatar
Subscriber
Join Date: Feb 2004
Location: Amsterdam
Posts: 731
nice updates blomkaal! good going! Im can imagen that the engine nowadays can handle much higher poly models... I generly want to aim for highpoly models but I think I will give it a go for making also a low res model for UT !! would be fun on some of the lanpartys I trow ones in a while user added image


...
# 27 29-07-2004 , 01:14 AM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
It's been a while, so I thought I'd start out on the sword. Here's a shot of the handle so far:

user added image

Cheers! user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 28 29-07-2004 , 01:27 AM
DrRobotnik's Avatar
Registered User
Join Date: Mar 2004
Location: UK
Posts: 352
I've been away for a while but this is good stuff.

Keep it up!

# 29 29-07-2004 , 02:14 AM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
Yeah I know, I think Ransick's RTL link made me wanna continue it user added image

Well, it's about 4:15 in the morning, so I guess I'd better head off to bed... But of course I've got one last update for tonight user added image

Finished the handle:

user added image

BTW, I love your soldier bot Doc user added image

Cheers user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 30 29-07-2004 , 03:04 PM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
And another update: Modelled the blade and added some edges to sharpen the handle up a bit...

user added image

user added image

I think this baby is ready for some textures... user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads